Posts by falseprophet

    lets be honest. we all have +1000h in this game and still play it. The prices are just a no-brainer now. i would just add everything i dont own purchase it. even by far the worst dlc, the Kart dlc, is at a right price below 1€ / 1£ and for what it is, i would even spend that on it.


    besides with upcoming iron curtain dlc, global mobilisation may turn out more useful and less out of place.

    it still is the same 40gb.


    Those who did the update on thursday just had to get additional 9gb since i've included the latest bugfix for cup. If they didnt catch those 9gb on time, its no big deal since its fully compatible. The fix included still some important changes and we just had it out for one single day.

    Update: September 2020


    Current Mods:

    @A-10 Warthog

    @ace_rollback

    @ace_compat_rhs_afrf3

    @ace_compat_rhs_usf3

    @Achilles

    @Advanced Rappelling

    @AdvancedUrbanRappelling

    @CBA_A3

    @cTab

    @CUP ACE3 Compatibility Addon - Terrains

    @CUP ACE3 Compatibility Addon - Weapons

    @CUP Terrains - CWA

    @CUP Terrains - Maps

    @CUP Terrains - Maps 2.0

    @CUP Terrains Core

    @CUP Units

    @CUP Vehicles

    @CUP Weapons

    @Diwako's ACE Ragdolling

    @F-14 Tomcat

    @F-16 Fighting Falcon

    @F-A-18 Hornet

    @FIR AWS(AirWeaponSystem)

    @FRL - Kunduz

    @G.O.S. N'ziwasogo v2 APEX

    @GRAD Trenches

    @GW

    @H-60 pack

    @Hatchet Framework

    @Head Range Plus - TrackIR Mod

    @Radio Animations for Task Force Radio

    @RHSAFRF

    @RHSUSAF

    @sthud

    @task_force_radio

    @Turret Enhanced

    @VT7

    @vz99


    Updated:

    @FIR AWS(AirWeaponSystem)

    @A-10 Warthog

    @F-14 Tomcat

    @F-16 Fighting Falcon

    @F-A-18 Hornet

    @CBA_A3

    @CUP Terrains - Maps

    @CUP Terrains - Maps 2.0

    @CUP Terrains Core

    @CUP Units

    @CUP Vehicles

    @CUP Weapons


    @ace : not distributed (again, after a f.. year.. and still ongoing, but updated... to newest version on server)


    Removed:

    @PLP Markers


    Added:

    -



    WIP (Working on update):

    @ace

    @GW

    @TFAR

    @ace_compat_rhs_afrf3

    @ace_compat_rhs_usf3


    Modset-Tag: Summer2020


    sidenote: complete reinstall of @CUP on server.

    to make a bold statement about the podcast and its impact on us: there is none.


    why?


    Because we simply dont do enough. We barely manage to push our steam discussion posting, we dont have a lot of audience in any of the highly competative social media platforms, although a lot of content is made, but barely seen and may very well never will be, and we dont do anything to get attention ingame and meet new people. We must increase those efforts. Those are the key elements. We all have to spend some time on this. Maybe we need new concepts, play OPs once all few months public or whatever. Our only and biggest problem is not enough recruitment effort. We need new ideas and we need a lot of commitment. We cant designate a recruitment officer as anyone get burned down by this burden. The group have to step up. And lets be honest, starting streams and youtube channels isnt done quickly and a extreme hard challenge. We may very well take an simpler route which is less time consuming and maybe more successful. I am not an expert in this field. I just feel we set our priorities wrong, dont spend enough time and group effort. We need realistic goals and realistic approach. We need time, commitment and all on board. We have a lot to offer. We must make sure, people get to know this. We should all stand together and work on this, NOW.

    We play predefined scripted missions. Those missions therefore are adjusted to a - more or less - specific number of players. For instance: A mechanized mission with aerial reinserts, needs at least a vehicle crew, a pilot and a infantry group. Otherwise the mission can't be played as intended and we go for an other mission or replay.


    Those big groups often play missions made on the go with zeus. This means one player is not participating activly but only putting down units, equipment, targets and stuff for the players. Since we are a relativly small group, we dont have such a luxury and it seems fairer to play with a predefined mission, because zeusing often leads to unfair situations and pvp incidents. Zeus is here only used in support for specific needs and not to create a entire mission.


    If we want to get rid of LOAs, therefore a rough idea about player number on said event, we also must consider switching to zeus. Without any knowledge of the player number, we cant offer predefined missions with a lot of details, effects and 'love'. Which means one guy is busy an entire evening putting down stuff in hurry, while not beeing able to play. Also zeus has its limitation. You can do certain stuff, but you will never be able to get as much love into details. Even causing a lot of discussion afterwards since someone caused every issue and unfair situation, the mission has.


    This is in my oppinion the reason, why LOAs are essential. Besides, we got the reservist system for those unwilling to leave LOAs.

    basically lythium offers that. sadly it doesnt use CUP buildings but a standalone version, which isnt really used by many other map projects. We've discussed it yet in regard of its size (4gb for one map), it was denied. maybe someone will redo it with cup/contact, so it will be smaller. until then we got what we got. there are rarely any great middle eastern maps around.

    Update: July 2020


    Current Mods:


    @A-10 Warthog

    @ace_rollback

    @ace_compat_rhs_afrf3

    @ace_compat_rhs_usf3

    @Achilles

    @Advanced Rappelling

    @AdvancedUrbanRappelling

    @CBA_A3

    @cTab

    @CUP ACE3 Compatibility Addon - Terrains

    @CUP ACE3 Compatibility Addon - Weapons

    @CUP Terrains - CWA

    @CUP Terrains - Maps

    @CUP Terrains - Maps 2.0

    @CUP Terrains Core

    @CUP Units

    @CUP Vehicles

    @CUP Weapons

    @Diwako's ACE Ragdolling

    @F-14 Tomcat

    @F-16 Fighting Falcon

    @F-A-18 Hornet

    @FIR AWS(AirWeaponSystem)

    @FRL - Kunduz

    @G.O.S. N'ziwasogo v2 APEX

    @GRAD Trenches

    @GW

    @H-60 pack

    @Hatchet Framework

    @Head Range Plus - TrackIR Mod

    @PLP Markers

    @Radio Animations for Task Force Radio

    @RHSAFRF

    @RHSUSAF

    @sthud

    @task_force_radio

    @Turret Enhanced

    @VT7

    @vz99


    Updated:

    @Achilles

    @CBA_A3


    Removed:

    @AV-8B Harrier

    @[MELB] Mission Enhanced Little Bird

    @VT5


    Added:

    @CUP Terrains - Maps 2.0

    @FRL - Kunduz

    @G.O.S. N'ziwasogo v2 APEX

    @GRAD Trenches

    @PLP Markers

    @H-60 pack

    @Hatchet Framework


    WIP (Working on update):

    @ace

    @GW

    @TFAR