POLLS FOUND AT THE BOTTOM IN THE NEXT TWO POSTS
Hey GOL dudes, I'm here to ask a question of what we should do with the modset for the future. I've been talking to a few and there's a few ideas on how we can minimize the size of our addons pack and increase variety at the same time. There's two things I'd like to explain, first off which is that I'm considering a change of how we setup our mods, going after Steam Workshop will give everyone the best download speeds and we'll have a easier system to get rid of temporary mods and run joint coops with other groups.
So the first poll is just for that, what your ideas are regarding this change, I'm gonna post the pros and cons of what I believe this will give us and take from us, you can feel free to comment if you have other pointers that should be considered.
Switching to Steam Workshop / Arma 3 Launcher.
Pros:
Faster download speeds
Automatic Updates for Players
No third party program
Easier management of Collections (Modpacks)
Easier to switch mods out for Joint Coops
Cons:
No control of updates of mods
We have to adjust to a new system
Manual updates have to be maintained on the server (Players automatically download updates, Server does not)
Switching to RHS Based Modset.
Second poll is about the modset itself, what it's content should be. I've been looking at sizes together with Blu. who has suggested a switch to RHS focused modset, getting rid of CUP Vehicles, Units & Weapons. Our current modpack is 56Gb, it's huge compared to other groups and we believe it could also have an impact on how many people join this group. We're outdated and encumbered, this change should help with reducing the size of the modset. The results is basically this calculation
Current Mods 56GB
- 5Gb CUP Units
- 9.5Gb CUP Vehicles
- 5.5Gb CUP Weapons
- 3Gb CUP Terrains - CWA
- 23Gb Total
+ RHSGREF 2.7Gb
+ Project OPFOR 1,6Gb
+ Project BLUFOR 0.9Gb
+ NIArms All In 1 3.9Gb
+ 3CB Weapons 1.3Gb
+ RKSL Studios- Attachments 0.1Gb
+ 10.5Gb Total
Reduced size: 12.5Gb
New Modset Size: 44.5Gb
Now you might think we're gonna lose variety switching to this smaller modset, that's not actually true I believe. What the actual submods of RHS do are reskin of existing weapons, plus also mixing in another third party mod that covers most modern firearms. The addition of NIArms give us all that CUP already gives us but mostly better. There's still some low quality stuff that we can put on the AI for better performance as well which is important. As you can see below, the additional factions that we get pretty much cover all that we get from CUP.
A few sidenotes on this that I feel was important for me, there's light vehicles PKM Pickups UAZs, Landrovers and Technicals which we really needed from CUP when it was reintroduced. Another issue we've had in RHS is that there's no middle ground of Armor, this is fixed here as T-34 and T-55 tanks are also present in these mods. It's not a magic pill though, there are drawbacks to this, all the factions below, all have their own uniforms, usually their own weapons and kit, but vehicles are something that is simply reskinned to reuse a few vehicles on many of these factions.
However, in terms of balance and different mission types, I'd say we won't lose any notable parts of our variety. Another thing with changing to this Modset is that most units follow the RHS pattern, meaning joint COOPs might be easier to manage without having to add an additional modset on top of ours for when we play those sessions.
Final Point: This is only for the future, this is for when our new framework is up and running and we are free to update ACE and TFAR and all our mods to the latest versions. Meaning we won't lose missions because we'll run out before we make the switch, so we'll start a new when that happens, and I hope you feel the same way.
Process for all this:
Work out the new template from Neko-Arrow
Test RHS damage models
Test new ACE and TFAR
Test Steam Workshop Modset
Once template and testing is done, we make the call to cutoff, start making missions with the new framework and play Replays until we run out.
Run new missions or Zeus Missions to build up a replay list.
BLUFOR
Afghan National Army & Police
British Army
Canadian Army
CDF
Czech Army
German Army
Hellenic Armed Forces
Iraqi Armed Forces
Irish Army
Israeli Army
Kurdish Peshmerga
Latvian Army
Noregian Army
Polish Army
Swedish Army
OPFOR
African Militia
Boko Haram
ChDKZ
Irish Republican Army
Islamic State
Korean People's Army
Middle Eastern Militia
Syrian Armed Forces
Takistani Armed Forces
Tanoan Liberation Army
United Armed Forces of Novorossiya
INDEPENDENT
Chernarussian National Insurgents
Iranian Armed Forces
NAPA
PMC
Royal Army Corps of Sahrani
Turkish Armed Forces
Ukrainian Armed forces
Ulster Volunteer Force
Ultranationalist
United Nations