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Beware the strange links of NeKo-ArroW
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Beware the strange links of NeKo-ArroW
DCS 2.5.5.34864 Open Beta updateDisplay More
DCS World
- ME: column width in units list saved between sessions
- ME: read only mission doesn't corrupted now when user attempts to save them
- Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
- Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)
F/A-18C
- FLIR polarity switch no more affects on Maverick picture
- AGM-84D Harpoon network trajectory fixed
A-10C
- Crash when user changed TAD profile after cold start fixed
DCS F-14B by Heatblur Simulations
- Fixed black wings/TCS pod due to texture corruption
DCS AJS-37 Viggen by Heatblur Simulations
- Fixed ARAK rocket pods causing destructive aircraft roll
DCS C-101 by AvioDev
- Completed multicrew canopies synchronization (fixed pending bugs).
- Fixed multicrew canopies initial synchronization at cold start, and when 2nd pilot enters the aircraft (any seat).
- Fixed canopies animation jitter when observed from another station in multicrew aircraft (external views only).
- Partially opened canopy (canopy closed with locking lever in forward position, which means canopy won't close completely) is visible now in other station (client or server).
Source: https://steamcommunity.com/gam…etail/1601513871212252040
Yes lets
i now it look so good bud not a lot of info on itr hope thare will by sam sord of co-op in it
I know, it looks so good but theres not a lot of info on it. Hope there will be some sort of co-op in it
Display More
DCS: Supercarrier UpdateSince our last update on this eagerly awaited module, our team has been focused on several core features of simulation of a Nimitz-class aircraft carrier:
Creating the most accurate and detailed carrier model ever created for a flight simulation. This is not simply an update to the existing John C. Stennis aircraft carrier that we released last year, but rather a new object that is built from the ground up with accurate dimensions, high-resolution mesh and textures; animations for the elevators, antennas, defense systems, launch officer bubble, risers, catapults, jet blast deflectors, and more. The module will include unique skins for all ships of the Roosevelt sub-class that includes the Theodore Roosevelt (CVN-71), Abraham Lincoln (CVN-72), George Washington (CVN73), John C. Stennis (CVN-74), and the Harry S. Truman (CVN-75). Not only will there be the correct names and CVN numbers, but we also plan unique textures and deck weathering for each ship!
The Supercarrier will include the most accurate simulation of carrier communications you have ever heard in a game. This includes Case I, II, and III operations and unique voice overs for departure, marshal, approach, tower, the landing signal officer (LSO), and even messages over the 5 MC. Many of these parts are voiced by service members that filled the actual roles! We will also include the needed voice over files to support all aircraft types that have flown from a Nimitz-class aircraft carrier, including the F-14.
To make the carrier deck feel alive, deck crew is a must. We are doing this through a combination of static-placed deck crew with animations that mission creators can place and fully pathed and animated deck crew that support launch operations from all four catapults. We are pushing this feature past anything that has been done before.
In addition to these three core areas, we are also working on / planning:
- Up to 18 spawning locations on the carrier deck.
- Flood lights in addition to standard lighting.
- Long Range Laser Lineup System.
- Barricade net.
- Deck equipment like the crane, fire truck, and mules.
- Detailed Landing Signal Officer (LSO) station with functional panels to control cut lights, wave off lights, manual ball control, and PLAT camera. This can be crewed while in VR.
- “Burble” effect behind the carrier.
- Air Boss station that can also be occupied in VR and allow control of the flood lights, barricade, and view the PLAT camera.
- Immersive, 3D, Ready Room with functions to view briefings, load aircraft, view PLAT camera, vie the “Greenie Board”, view kill board that is tied to online statistics. All of this with a VR option.
- Combined Arms support for steering the carrier and using weapons.
At this time, we have no release date or pricing, but they will be available at our very soonest.
DCS World Open Beta UpdateFor the second week in a row, we are updating the DCS World Open Beta. Highlights of the update this week include:
DCS World
- AGM-154A now corrected for wind conditions.
- Increased draw distance of static objects to compare to AI/Player objects
- Increased draw distances of Map objects
DCS: F/A-18C
- Added work-in-progress AGM-84D Harpoon in BOL mode.
- AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen.
- FLIR - LTD/R - LST Key Assignments now available in Options.
- EXPAND will close when target is lost.
- EXPAND will not affect the Radar causing loss of targets.
- SCS Depress no longer controls Point/Area Track selection.
You can read the complete change log
here[forums.eagle.ru]
Fight for Honor Enrollment is OpenIn support of Folds of Honor and in cooperation with DCS World Events, Thrustmaster, and C.W. Lemoine, we are happy to support the Fight for Honor charity event.
Enrollment[secure3.convio.net]
https://www.youtube.com/watch?v=EaOqFVUtuI0Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for the opportunity to fly in DCS with real F/A-18 and F-16 fighter pilots C.W. "Mover" Lemoine or Trevor "Gonky" Hartsock. All proceeds of this event will benefit Folds of Honor
Opening day rounds will take place later on September 7th and on the following day, September 8th. Closing tournament rounds will then be taking place the weekend of the 28th and 29th. Participants will be flying multiple times on each day as long as they continue to win.
Age requirements: 18 | Registration is now open and will last until 5 Sept 2019 | Registration fee is $20 USD
You must have an account already registered on
http://dcs-world.com/before registering. Join the
DCS Discord[discordapp.com]for more detailed info about the tournament. Upon registration, users must select any official DCS aircraft they will be flying with throughout the tournament. The free modules are allowed. Registrants will submit their information into the FOH website and a CSV will be compiled and sent to DCS World Events. Registrants will be contacted with their time slots.
- 1st place DCS flight with C.W. Lemoine, Thrustmaster F/A-18C HOTAS Add-on Grip, and F-16 Module or DCS module from Eagle Dynamics module of choosing
- 2nd place DCS flight with Gonky, DCS module from Eagle Dynamics of choosing
- 3rd Place DCS module from Eagle Dynamics of choosing
Sincerely,
The Eagle Dynamics Team
Source: https://steamcommunity.com/gam…etail/3538061251211610384
DCS WorldDisplay More
- AGM-154A now corrected for wind conditions
- Increased draw distance of static objects to compare to AI/Player objects
- Increased draw distances of Map objects
- Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
- Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
- DCS can be closed by pressing Close window in taskbar.
- The render distance of the static objects in the optics devices is adjusted.
- F10 map view will not show a small caliber shells.
- ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
- SSE. world.getMarkPanels is returning correctly.
- CAP-9M adjusted mass and drag index.
- Logbook. Fixed A-A kills scoring issue.
DCS: F/A-18C
- Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
- AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen
- TGP WIDE/NAR HOTAS command no longer changes MAV FOV when TGP is selected
- FLIR - LTD/R - LST Key Assignments now available in Options
- EXPAND will close when target is lost
- EXPAND will not affect the Radar causing loss of targets
- SCS Depress no longer controls Point/Area Track selection
- Added Litening Pod to centerline station in single missions.
- AIM9 boresight reticle restored.
- Laser latch function works in different way randomly fixed.
- AGM-65F will be possible to fire when if it's slaved by pod.
- TGP Zoom will not controls Radar elevation in FLIR page.
- Added input commands for FLIR, LTD/R, LST/NFLR switches.
- Digital Map: electric circuit, TV screen condition for camera fixed.
- Moving map fixed after GPS warmed up.
DCS: Fw 190 D-9
- Turn indicator working again
DCS F-14B by Heatblur Simulations
- Slightly increased G at which wing structural failure will occur
- Adjusted pitch moments for flaps, speedbrake and power
- Adjusted yaw damping with flaps down
- Fixed wing sweep program indicator in bomb mode
- Bomb mode now doesn't stick
- ASH better handles spawn heading errors on carrier
- Fixed INS drift due to DCS reporting different aircraft heading before and after spawn.
- Fixed ASH wrong wind calculations, fixes bomb fall line inaccuracy at high wind speeds.
- Installed anti-lag filter in the INS alignment routines - should reduce INS drift from lags.
- Fixed afterburners being invisible - pending further improvement
- Fixed invisible RIO DDD lights
- Fixed invisible TID HCU lights
DCS C-101 by AvioDev
- Fixed rear map box cover, now it doesn't open when activating rear canopy jettisoning lever.
- Further work on multicrew sync for canopies, will be totally fixed in the next update.
DCS F-15C
- Throttles step movement input commands will work.
DCS NS430
- Better shadow bias and sampling.
- Increased shadow map resolution on high option.
- Optimizing bias for terrain shadow map.
- Adaptive splitting of shadow cascade for camera near and cockpit view, optimized shadow map sampling.
DCS WWII Assets Pack
- KDO.G.40 corrected.
Campaigns
- Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation. Corrected custom livery scripts of P-51D.
- A-10C BFT Campaign by Maple Flag. Mission BFT09 - Updated pattern altitude trigger.
- FC3: F-15C campaign. Added missing voice-over to mission 00. Adjusted success criteria for mission 03 to be less restrictive.
Known issues:
AGM-84D “Harpoon” in multiplayer flies with wrong trajectory
Trees shadows quality is degraded
Source: https://steamcommunity.com/gam…etail/1604890940455241789
Display MoreDCS: F/A-18C Hornet – AGM-84D Harpoon Basics
https://www.youtube.com/watch?v=xoJLCxEzexkWe will soon be releasing the AGM-84D Harpoon anti-ship cruise missile into the DCS World Open Beta. This will be very much a work-in-progress but will still provide most of the fundamentals of using this weapon system. Later in early access we will add R/BL mode (once the SEA mode of the A/G radar is included) and the pop-up (POP) terminal attack mode.
You can read about the Harpoon in much greater detail in the DCS World Open Beta Hornet Guide that can be found in:
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Doc
There are known issues regarding the damage level the Harpoon can inflict and guidance of multiple Harpoons without re-setting launch parameters.
Source: https://steamcommunity.com/gam…etail/1604890940453159212
FROMDisplay More: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix 1.94 (Arsenal Loadout Compatibility, Contact Campaign Fixes)
SIZE: ~210 MB / ~20 MB (depends on Contact ownership)
More in the
full changelog and SPOTREP[dev.arma3.com]
Source: https://steamcommunity.com/gam…etail/1609393272377385178
FROM
: High Command
TO
: Arma 3 Users
UNIT
: Main Branch (Windows)
ACTIVITY
: Game Update 1.94 (Contact Expansion, Livonia Terrain, Platform Assets)
SIZE
: ~10.2 GB / ~1.6 GB
More in the full changelog and SPOTREP [dev.arma3.com]
Declassified just a few weeks ago (watch announcement trailer), Arma 3 Contact arrives with a military science fiction singleplayer campaign that asks one huge question: what if humanity suddenly discovers extraterrestrial intelligence on Earth?
In the Arma 3 Contact campaign, you take on the role of a NATO drone operator deployed to the (fictional) Eastern European country of Livonia. After the discovery of an unknown subsurface object and the sudden arrival of a massive alien vessel, you are sent out on a reconnaissance mission to investigate the extraterrestrial presence. The priority: to learn who they are and find out why they are here. However, amid all the tension and chaos, armed conflict inevitably unfolds.
On top of the campaign, the Arma 3 Contact expansion brings with it many additions to the wider Arma 3 platform (watch sandbox trailer). The biggest of all is a new 163 square kilometer terrain, which covers the militarized and partly abandoned Nadbór region inside the Polish-speaking country of Livonia. This temperate summer environment is composed of forests, farmland, towns, railroads, the Biela river, and various special landmarks
Other highlights are the additional armed forces, namely the Livonian Defense Force and Russian Spetsnaz, 5 weapons, 2 vehicles, various gear, and a range of free bonus contentfor all Arma 3 players, including 100+ new decorative props and terrain objects. Furthermore, many of Arma 3’s official multiplayer modes can be played on the expansion's Livonia terrain as well, with new scenarios for Zeus Game Master, Combat Patrol, and Warlords.
To start making first contact, you can now pick up the Arma 3 Contact expansion on Steam with a temporary 10% discount until August 1st. If you are entirely new to Arma 3, we advise getting the Arma 3 Contact Edition or the newly introduced Arma 3 Ultimate Edition, which bundle the Arma 3 base game and downloadable content at a significant discount.
So, when you're ready, let's go say hello to our alien visitors. Enjoy!
- Bohemia Interactive
This script is not to be taken word by word. Consider this a guideline on recruitment as a whole. This should give you a basic structure.
You're looking at the revised version.
Contents reduced on purely relevant aspects. The process has been split up in six rather than five steps, which should make everything a little easier to follow. Please post feedback below if you have any.
======================================================
Step 1: Make contact and arrange an interview.
Step 2: Conversation
We would like to get to know the applicant. In turn, most applicants don't know much about us, either.
Possible questions:
-How did you find out about the GOL?
-Have you played Arma before? If so, where...?
-What expectations does the applicant have of GOL?
Possible subjects for you to lay out:
-Recruitment period (two trainings, two major missions)
-GOL Gameplay Style
-LOA System and events
-Reserves
-Organisation
-Rank structure
Please take any questions the recruit may have.
Step 3: Duties & Priviliges
Recruitment Period
-Attending two trainings and two major missions
-Post LOA if unable to attend events
Members' duties
-Attend events
-Post LOA if unable to attend events
Privileges
-Two hand crafted teamplay events per week
-Possible optional events (public sessions, Neko Sundays)
-Support with technical issues
-Tutoring in Tactics & Procedures
-Giving feedback to the group and being heard
-Rising through the ranks according to contribution, effort and dedication.
Please take any questions the applicant may have.
At this point, the applicant agrees to his duties as a recruit/member. Likewise, the recruiter agrees to accept the application.
Note: You can deny an application!
Possible reasons:
-Insufficient language skills
-Inappropriate attitude
-Applicant is significantly underage
Step 4: Formalities
Have applicant create a forums account.
Upgrade account.
Provide TS insignia.
Step 5: Ensure Basic Requirements are met.
-Link to GOL ARMA3Sync / Modpack instructions
-Link to LOA - LOA
-Link to GOL Code of conduct
-Make sure the applicant owns required DLC (Apex, Contact) and recommended DLC (Jets, Marksman, Tanks)
Step 6: Mentoring
(after interview is concluded)
May not even be required. However, should be considered a common courtesy among recruiters.
Open ended.
Examples:
-Introduce applicant to present members on TS.
-Checking in personally. See how the applicant is getting on.
-Conducting a mod test once downloaded
-TFAR/TS test
-Keybindings and menus awareness (ACE, GOL menus)
-Reminding applicant of scheduled events and the LOA requirement
-Sorting out technical issues using Teamviewer
-Ingame: Remind your fellow members that recruits are present and may need special attention.
GOL Code of Conduct
The below code of conduct describes key Guerrillas of Liberation principles which are intended to maintain clan integrity and support enjoyable game play.
Team play - Team play is the core value of the Guerrillas of Liberation clan and is actively encouraged in all forms. Lone wolves or glory hunters will be given an opportunity to participate in team activities, where individual game play continues the player will be asked to leave the game.
Respect - Individuals are to respect their fellow clan members at all times. Any disputes should be dealt with in a mature manner between those involved outside of game time. Where issues are unresolved, GOL COs / NCOs will attempt to mediate and reconcile the dispute. Please note the best interests of the clan will take priority in any actions taken or decisions made.
Behaviour - Individuals are responsible for their own behaviour inside and outside of game play. Members are expected to conduct themselves in a manner that does not disrupt clan events or gatherings. Examples of this include being disruptive, overly intoxicated or in-cohesive.
Prejudice - Any racist, sexist, homophobic or other prejudiced remarks will not be tolerated.
Political / Ideological Opinion - While political and ideological opinion can be expressed freely within the clan, we ask that any views or discussions that could potentially cause conflict within the clan be kept civil or if necessary, private to ensure clan well-being.
code update 26/10/18 PARKER
Recruiter Roster
-Filth
-Pilgrim
-Blu. - On Temporary Leave
-Joe Malley
FROMDisplay More: High Command
TO: Arma 3 Users
INFO: Contact & Update 1.94 Intel, Global Mobilization Update
PRECEDENCE: Flash
[dev.arma3.com]
SITUATIONAt the time of posting this, we are just one day away from releasing the Arma 3 Contact expansion, and our alien visitors arriving! In this report we'll take you through all of the information about the expansion so far, and look a little at our plans beyond. We hope you'll all soon get to enjoy the 1.94 platform update, new sandbox assets, and our spin-off "First Contact" campaign experience!
Full SITREP[dev.arma3.com]
Source: https://steamcommunity.com/gam…etail/1610518535263728655