Posts by Filth

    Could someone maybe explain how updates are going to work from now on?

    Do Steam or the Launcher automatically detect updates and download them, or do we need to manually check for that stuff?

    do we have to manually delete the arma3sync mods and if so...what is the safest way ?

    No, you don't have to.

    But you can, if you want to save yourself 40GB on your drive.


    These old mods are now obsolete and you won't need them anymore. Find them in your folders, wherever you downloaded them, and manually delete them. Nothing special to look out for.


    You won't have much use for A3Sync from now on either, so may as well get rid of that, too.

    Now in arma it is faster to swap to your pistol than to reload.

    That has always been the case. No news. No mod required to achieve something that is already the case.

    weapon stances [...] key binds used are a bit confusing and conflict with the likes of TFAR.

    This is complete news to me. Which TFAR keybinds tie into WASD?


    Even if what you say is correct, which I dispute, it can be solved individually. I don't want to load a mod, learn a new system, adjust more keybinds to tackle this, what is to me an absolute non-issue.

    more disipline will be put in place to moderate this and use it in it's intended case.

    Same thing here: load a new mod, have our own machines as well as the server struggle with handling it, adjust keybinds, plus ultimately changing the behaviour of people, seems to me like the least optimal solution we could possibly think of.

    And for what? Do we really miss anything?

    I'd argue no, we rather clearly don't, and we can do without the performance impact and the work required.


    more precise static line

    Could you elaborate? In what way is it more precise?

    We continue in the same line: You have to make a case. Please don't be cryptic. You'll have to properly convince me here.

    Load a new thing, have it impact performance, learn new systems...

    Why?


    The APS mod is apparently a real thing [...} up for discussion.

    I've already spoken with Oks about this.


    The few vehicles we can at all use for mechanised or armoured operations are already extremely survivable. Making vehicles that are in terms of quality already sub-par and therefor unusable for us more survivable is - fluff. It's not worth our time. Our harddrive space. Our RAM usage. Our poor old server.


    Many more arguments could be made, such as that none of said vehicles with the exception of the Namer and the T-14 use APSs in real life. Such as the very unrealistic proposition of this thing being effective against kinetic rounds, which is at this point merely an unconfirmed rumour spread by the Russians. For reasons.

    And even if it were true - do we want complete invulnerability for 5-10 enemy rounds? Aren't our tanks already overpowered enough?


    Let's not let wishful thinking guide us here.


    And this is what I'd ask, alternatively, as what you're saying to me sounds like a firm "no" to my petition of removal. Could we not at the very least build a solid set of things that we know we want and actually can use? And then a second set in which we put all our wishful thinking and experimentation, to be discussed, tested, solved and implemented at a later date.


    That's the least we can ask for in the interest of quality, as well as ease of transition. Please don't shove all this down our throats. It doesn't bode well for my motivation to make missions, or to keep playing missions for that matter.


    CUP Vehicles is still up for debate amongst NCOs alike, I can't really make the decision on my own, however as I stated before the dependencies of Vehicles requires the Units and Weapons packs. And yes, this does exceedingly increase the size of the modpack. Still people are invited to comment.

    I've made my comments. CUP vehicles is something we simply cannot do without.


    As for everything else, I remain unconvinced. And ultimately alarmed with regards to the attitude behind building this set that is guaranteed to not do us any favours.

    Having once again received welcome news on our new setup, I've taken another look at the preliminary Modset.

    I have to admit that I'm worried about the direction it's taking.


    Previous administrations have made a strong point of the need for minimalism in terms of which mods we use, how many, what size they are, and whether we really (really) need them.


    Many of the skilled editors, scripters, and tech pros make an equally strong point about using as few mods as possible because of performance concerns, potential errors, conflicts, and in favour of those of us not playing on cutting edge systems.


    Now, looking at this one again I'm seeing loads of fluff, tack, and emblazonment contrary, or at the very least indifferent, to these arguments:

    • Two sets of advanced movement mods, where one would be enough to constantly break immersion and foster abuse, as I previously pointed out.
    • Two trench packs where we currently have one perfectly adequate one that doesn't even see any use.
    • A standing static line pack, where we already have a perfectly adequate system built into our framework, which I assume will carry over to the new one (please correct if I'm wrong).
    • An active protection system which I think you could make many strong arguments against along several lines (realism, immersion, necessity, and has it even been tested?).
    • Something called "true breaching". As if ACE wasn't complicated enough, with a majority of players failing to even use basic keybinds to their great advantage.
    • More weapon stances, as if we didn't have enough already, which the majority of players don't make any use of.
    • More weapon swap animations. Do we really need this?
    • More NVG animations. Do we really?
    • More captive animations. Do we?

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    Dear top bollocks. Please let's stick to what really matters. Let's stick to what's tried and true where we can.


    I'm petitioning you to remove the addons named above.


    I'm reluctant to start work on missions using this, what seems to me, bloated mess with several layers of Kitsch. Nothing good can come of it.


    Oksman  Blu.


    Edit: Oh, and what about CUP vehicles? Any news on that debate?