It's got a fair bit of humour, you can be pretty foul mouthed in many situations, some of your companions will be as well. Good dialogue options throughout I'd say, lot of interesting situations and decisions. Can't say for sure since I don't know the outcome of all the "evil" choices I could have made
Off Topic
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Pretty spot on, except he forgot the combat gameplay is pretty basic and predictable, Sights are lazily done and weapons are quite few throughout the game
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You be all up in my launch envelope, ho. Fox 3… splash, bitch.
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Royal Marines unveil their new Rapid Deployment Vehicle.
(Internal cutaway and External shot) -
For fans of other BiS games and the whole "survival" game thing like Space Engineers or Minecraft:
https://store.steampowered.com/app/298610/Ylands/
YLands has left early access and is now in full release.
The game is a truckload of fun so long as you don't take it seriously. I play it with my kids quite a lot at weekends and they love it. As well as the desktop version you can also continue your saved game in most modes on a mobile device.
If you're looking for something to kill some hours then you can do a lot worse than running naked (well in your pants) through a jungle looking for mushrooms while being chased by a jaguar.
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Basically most Sunday afternoons in Devon come Autumn.
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Just don’t leave any controllers plugged in like a HOTAS or flight pedals otherwise the menu system will go ape shit (happens with nearly all Unity games).
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Yeah HOTAS controllers make the camera go spazzy but mines hooked up to a powered USB so I just turn it off and it works fine
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Belgian Pandur APCs need shorter drivers after upgrade.
I’ve never seen anything so military.
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I hear often people complaining about the usage of sights in arma. I'd like to explain certain things, many may not know. I am active within the shooting community, so i fired many of those guns in reality you see in video games. I may say, i know quite a bit about firearms. Within the past few years there was quite a shift away from iron sights to attached sights, mostly attached trough picatinny or other modern standart rail systems. The old fashioned ironsight, which is still in use in many military forces, is slowly going. Modern firearms come often by default without any reliable iron sight and just with a so called 'emergency sight' (HK 417, SIG 716 Series etc.). The emergency sight is - as the name suggests - just your last resort, if your attached sight fails. It is not fixed in any way nor provide a decend overview, it is made for situations where you can't use your mounted sight or it just fails. The slow decline of iron sights has good reasons, as they are less versatile then modern attached sights, perform worse and shooters hit overall less with them. Also of course there is a financial standpoint for gun manifacturing companies to sell their specific parts with their weapon systems. Therefore it simply is incorrect to assume, modern systems are build with iron sight, while attached sights are a option. It is rather the other way around, as iron sights become a optional component. Of course many standard sights are without any zoom levels or just set to a default one (often 4x), yet those solution are becoming standart, while the iron sight lose its place.
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Hear ya.
Only larger weapons I've fired were the L1A1, L85 , and Lee Enfield .303, and only the L85 had a sight.
When my grandad taught me to shoot it was on an old BRNO bolt action rifle, a beautiful old martini action .22, and his .410. All three bead sights or bead and V Notch. So it's just what I'm used to.
But that was back in the day.
Only reason I use iron sights in Arma is a) situational awareness and/or b) To give me something 'human' to do.
Even my little Walther rotex .22 has a scope on a picatinny, so I don't apply the same rule in RL. 😆
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One reason I don't want strong scopes to be available for players in Arma is because it makes the player so much stronger than the AI, without certain scripts it's really difficult to get AI to respond & engage at ranges above 600m. I allow and use 2x magnifications on my sundays and with just these scopes we have gained a huge advantage in firefights.
My experience with these is that spec ops aka 5-8man OPs without much support, the scopes are a good way to balance the player being understaffed or outnumbered.
A bigger squad or a platoon with magnification scopes would most likely overpower AI very quickly.
I'm not sure of the reason why GOL has not used magnification scopes much in the past but it might be because of balance. It was experimented with in the Arma 3 beta but eventually removed from the templates. -
And there’s that too.
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Don't quite see how this discussion is off topic.
Regardless. GOL don't use magnified optics for two main reasons:
-Balance, as described by previous posts
-Encouraging team play, as for example with machine gun teams
It's important to remember that Arma is not real life. What falseprophet describes is actually the other wax around in game: a modern attached sight will give you less flexibility than iron sights.
The discussion about magnified optics is very similar to the one about ACE advanced medical: it comes back every year. And every time, the arguments made fail to convince me.
Balance should be more important to us than personal preference.
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I think it may have been caused by me asking false to remove sights on the SQL weapon in his template.
“Won’t need that. Ever” 😆 -
Actually my intension was not to start a discussion about scope magnification and the usage of such sights in ArmA. Within arma itself i see it like Pilgrim and prefer a good iron sight. I just wanted to bust the myth that firearms, specially AR-15 style weapons, come by default with iron sights. Therfore those weapons often have those horrible "emergency sights". Those are simply awful.
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Some days all my shots look like an emergency.
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