Metagame Project
What this does:
Within the zone of the trigger, the game will automatically generate a randomized mission, with enemy contacts (their numer is calculated relative to ours, so if we have more players, you will see more enemies).
Alpha version: Still in testing.
How this work:
- Copy the FP folder from the sample mission to your mission file
- Create a huge trigger area, where you want the objective
- Active the trigger by default or when player enter the zone
Here is what you have to add to "On Activation" of said trigger:
- ThisTrigger: Leave this, this is just that the script know, what trigger to use. It doesnt need to be modified.
- True: Set it to true or false if you want to have a waiting time until the mission is generated.
-20: If the waiting time is set true, you can here configure how long you want to wait.
- false: Sync Trigger. This means that the enemy spawn-zone is the same zone, as the one you place down. Otherwise it will be generated randomly and could be slightly bigger, then the area you've chosen.
The example above starts the mission immediatly. And will sync the trigger.
Currently are there 10 missions, all with a few variations in objectives, goals, approach.
This isnt meant to be a replacement for our missions. It is more of an addition, to just add a random objective to add more variety. If adds a more dynamic approach, since nobody really knows what you will get. All objetives are doable since you will always get enemies in relation to our numbers. I will maybe add more vehicles. Currently there is only a limited number.