Metagame Project

Automatic mission objective generator (with DIZ, civilian traffic and some more scripts)

Metagame Project


What this does:

Within the zone of the trigger, the game will automatically generate a randomized mission, with enemy contacts (their numer is calculated relative to ours, so if we have more players, you will see more enemies).


Alpha version: Still in testing.


How this work:

- Copy the FP folder from the sample mission to your mission file

- Create a huge trigger area, where you want the objective

- Active the trigger by default or when player enter the zone


Here is what you have to add to "On Activation" of said trigger:


Code
_nil = [ThisTrigger, true, 20, false] execVM "FP\Meta\mtinit.sqf";


- ThisTrigger: Leave this, this is just that the script know, what trigger to use. It doesnt need to be modified.

- True: Set it to true or false if you want to have a waiting time until the mission is generated.

-20: If the waiting time is set true, you can here configure how long you want to wait.

- false: Sync Trigger. This means that the enemy spawn-zone is the same zone, as the one you place down. Otherwise it will be generated randomly and could be slightly bigger, then the area you've chosen.


Code
_nil = [ThisTrigger, false, 0, true] execVM "FP\Meta\mtinit.sqf";


The example above starts the mission immediatly. And will sync the trigger.


Currently are there 10 missions, all with a few variations in objectives, goals, approach.

This isnt meant to be a replacement for our missions. It is more of an addition, to just add a random objective to add more variety. If adds a more dynamic approach, since nobody really knows what you will get. All objetives are doable since you will always get enemies in relation to our numbers. I will maybe add more vehicles. Currently there is only a limited number.

  • Version

    Changelog

    - Added: Fixed DIZ

    - Increased trigger for enemy spawns, so it wont break immersion

    - Added option to sync the triggers

  • Version